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Author: sbcgames

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Setting Tile Palette background color in Unity

  By sbcgames February 20, 2020 February 20, 2020 BLOG

Since Unity 2019.3.1f1 Tile Palette window has solid black background like this:

It is very inconvenient, especially is some of your tiles are black or very dark. In this tutorial you will learn how to hack Unity editor to make background color changeable.

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Tagged   tutorial, Unity
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Sword & Fortune – WIP – Castle

  By sbcgames February 16, 2020 February 16, 2020 BLOG
Sword & Fortune

Latest WIP presents new environment and several new features.

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Tagged   Sword & Fortune, Unity, WIP
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Sword & Fortune – WIP – Waving foliage shader

  By sbcgames February 16, 2020 February 16, 2020 BLOG
Sword & Fortune

In new WIP video from Sword & Fortune we present shader for waving foliage in the wind.

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Tagged   Sword & Fortune, Unity, WIP
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Run Santa!

  By sbcgames January 27, 2020 January 27, 2020 OUR GAMES

About the game:

Endless runner with Santa.

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10×10 Farming

  By sbcgames January 27, 2020 January 27, 2020 OUR GAMES

About the game:

Manage your small 10×10 field. Grow various crops and harvest it. Be smart when placing new seedings, so you never run out of space.

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Batch setting secondary textures in Unity Sprite editor

  By sbcgames August 25, 2019 February 20, 2020 BLOG

 Unity 2019.2 introduced new feature for adding secondary textures in Sprite editor. If you want to use it in your current project with lot of sprites, it can result into tedious manual work. In this tutorial I will show simple script, that can do all the hard work for you.

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Tagged   tutorial, Unity
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Setting up Unity Lightwave Render Pipeline (LWRP) and 2D Renderer

  By sbcgames August 24, 2019 August 24, 2019 BLOG

This short tutorial shows how to set up LWRP and 2D renderer.

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Tagged   tutorial, Unity
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Preserve folders sturcture of Unity local package in Visual Studio

  By sbcgames July 13, 2019 February 20, 2020 BLOG

 In previous tutorial we created local package for sharing common code between multiple Unity projects. Unfortunately, when this package is displayed in Visual Studio, it is missing original structure of folders. All files are put onto a big pile. In this tutorial we will fix it.

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Tagged   tutorial, Unity
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Farming 10×10 published in Japan

  By sbcgames July 12, 2019 July 12, 2019 BLOG
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Tagged   News
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Share your common code between multiple Unity projects

  By sbcgames July 12, 2019 July 13, 2019 BLOG

 This tutorial explains how to use Unity’s custom packages to share your common code between multiple Unity projects.

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Tagged   tutorial, Unity
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