Fifth article in series on building games, that are easy to maintain. This time we will continue on how to manage different sponsor APIs in easy way.
last checked with Phaser 3.12.0 – beta 2
Continue readingFifth article in series on building games, that are easy to maintain. This time we will continue on how to manage different sponsor APIs in easy way.
last checked with Phaser 3.12.0 – beta 2
Continue readingFourth article in series on building games, that are easy to maintain. This time how to manage different sponsor APIs in easy way.
last checked with Phaser 3.12.0 – beta 2
Third article in series on building games, that are easy to maintain. Saving and loading user settings.
last checked with Phaser 3.12.0 – beta 2
Second article in series on building games, that are easy to maintain. Adding external config file to modify game without rebuilding source.
last checked with Phaser 3.12.0 – beta 2
First article in series on building games, that are easy to maintain.
last checked with Phaser 3.12.0 – beta 2
Currently Phaser 3 does not support tint when rendering with Phaser.CANVAS. With Phaser 2 switching to CANVAS often solved problems with specific devices or bowsers and game looked the same. In this tutorial we will add tint feature to BitmapText.
last checked with Phaser 3.11.0
In this tutorial I will show you, how to add sprites into font definition as characters and then simply print it along with other text like this:
last checked with Phaser 3.11.0