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Home » Posts tagged "Phaser3"

Tag: Phaser3

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Build maintainable games with Phaser 3 – 5: Managing sponsor APIs – part 2

  By sbcgames September 28, 2018 February 20, 2020 BLOG

Fifth article in series on building games, that are easy to maintain. This time we will continue on how to manage different sponsor APIs in easy way.

last checked with Phaser 3.12.0 – beta 2

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Tagged   Phaser3, tutorial
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Build maintainable games with Phaser 3 – 4: Managing sponsor APIs – part 1

  By sbcgames September 9, 2018 August 25, 2019 BLOG

Fourth article in series on building games, that are easy to maintain. This time how to manage different sponsor APIs in easy way.

last checked with Phaser 3.12.0 – beta 2

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Tagged   Phaser3, tutorial
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Build maintainable games with Phaser 3 – 3: User settings

  By sbcgames August 25, 2018 August 25, 2019 BLOG

Third article in series on building games, that are easy to maintain. Saving and loading user settings.

last checked with Phaser 3.12.0 – beta 2

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Tagged   Phaser3, tutorial
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Build maintainable games with Phaser 3 – 2: Adding external config

  By sbcgames August 24, 2018 August 25, 2019 BLOG

Second article in series on building games, that are easy to maintain. Adding external config file to modify game without rebuilding source.

last checked with Phaser 3.12.0 – beta 2

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Tagged   Phaser3, tutorial
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Build maintainable games with Phaser 3 – 1: Project setup

  By sbcgames August 22, 2018 August 25, 2019 BLOG

First article in series on building games, that are easy to maintain.

last checked with Phaser 3.12.0 – beta 2

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Tagged   Phaser3, tutorial
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Phaser 3: Adjust BitmapText to support tint in Canvas rendering mode

  By sbcgames July 22, 2018 August 25, 2019 BLOG

Currently Phaser 3 does not support tint when rendering with Phaser.CANVAS. With Phaser 2 switching to CANVAS often solved problems with specific devices or bowsers and game looked the same. In this tutorial we will add tint feature to BitmapText.



last checked with Phaser 3.11.0

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Tagged   Phaser3, tutorial
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Phaser 3: Add sprites into font as characters

  By sbcgames July 14, 2018 August 25, 2019 BLOG

In this tutorial I will show you, how to add sprites into font definition as characters and then simply print it along with other text like this:



last checked with Phaser  3.11.0

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Tagged   Phaser3, tutorial
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