YouTube Twitter RSS
 
Skip to content
  • About SBC games
  • Our Games
  • Contract games
    • Dragon Buster mini
  • Blog
  • CONTACT
Home » Posts tagged "tutorial"

Tag: tutorial

No comments

Setting Tile Palette background color in Unity

  By sbcgames February 20, 2020 February 20, 2020 BLOG

Since Unity 2019.3.1f1 Tile Palette window has solid black background like this:

It is very inconvenient, especially is some of your tiles are black or very dark. In this tutorial you will learn how to hack Unity editor to make background color changeable.

Continue reading
Tagged   tutorial, Unity
No comments

Batch setting secondary textures in Unity Sprite editor

  By sbcgames August 25, 2019 February 20, 2020 BLOG

 Unity 2019.2 introduced new feature for adding secondary textures in Sprite editor. If you want to use it in your current project with lot of sprites, it can result into tedious manual work. In this tutorial I will show simple script, that can do all the hard work for you.

Continue reading
Tagged   tutorial, Unity
No comments

Setting up Unity Lightwave Render Pipeline (LWRP) and 2D Renderer

  By sbcgames August 24, 2019 August 24, 2019 BLOG

This short tutorial shows how to set up LWRP and 2D renderer.

Continue reading
Tagged   tutorial, Unity
No comments

Preserve folders sturcture of Unity local package in Visual Studio

  By sbcgames July 13, 2019 February 20, 2020 BLOG

 In previous tutorial we created local package for sharing common code between multiple Unity projects. Unfortunately, when this package is displayed in Visual Studio, it is missing original structure of folders. All files are put onto a big pile. In this tutorial we will fix it.

Continue reading
Tagged   tutorial, Unity
No comments

Share your common code between multiple Unity projects

  By sbcgames July 12, 2019 July 13, 2019 BLOG

 This tutorial explains how to use Unity’s custom packages to share your common code between multiple Unity projects.

Continue reading
Tagged   tutorial, Unity
3 Comments

Build maintainable games with Phaser 3 – 5: Managing sponsor APIs – part 2

  By sbcgames September 28, 2018 February 20, 2020 BLOG

Fifth article in series on building games, that are easy to maintain. This time we will continue on how to manage different sponsor APIs in easy way.

last checked with Phaser 3.12.0 – beta 2

Continue reading
Tagged   Phaser3, tutorial
No comments

Build maintainable games with Phaser 3 – 4: Managing sponsor APIs – part 1

  By sbcgames September 9, 2018 August 25, 2019 BLOG

Fourth article in series on building games, that are easy to maintain. This time how to manage different sponsor APIs in easy way.

last checked with Phaser 3.12.0 – beta 2

Continue reading
Tagged   Phaser3, tutorial
No comments

Build maintainable games with Phaser 3 – 3: User settings

  By sbcgames August 25, 2018 August 25, 2019 BLOG

Third article in series on building games, that are easy to maintain. Saving and loading user settings.

last checked with Phaser 3.12.0 – beta 2

Continue reading
Tagged   Phaser3, tutorial
3 Comments

Build maintainable games with Phaser 3 – 2: Adding external config

  By sbcgames August 24, 2018 August 25, 2019 BLOG

Second article in series on building games, that are easy to maintain. Adding external config file to modify game without rebuilding source.

last checked with Phaser 3.12.0 – beta 2

Continue reading
Tagged   Phaser3, tutorial
No comments

Build maintainable games with Phaser 3 – 1: Project setup

  By sbcgames August 22, 2018 August 25, 2019 BLOG

First article in series on building games, that are easy to maintain.

last checked with Phaser 3.12.0 – beta 2

Continue reading
Tagged   Phaser3, tutorial
12
SBC games 2019
Powered by Parabola & WordPress.
YouTube Twitter RSS