-
Sword & Fortune – WIP – Tank
Today’s WIP is about Tank. Tank is not any army vehicle, but strong and dangerous enemy. When he detects player, he attacks with three fast punches. Look at video below to see Tank in action:
-
Sword & Fortune – WIP – Static creatures
Today we are presenting two static creatures and one trap. Creatures are Flower and Spider and trap is flame throwing gargoyle. First, here is video with all three elements in action:
-
Sword & Fortune – WIP – Flying creatures and modular temple tileset
Another week passed and we are back with WIP news. Today we would like to present two flying creatures – Beholder and Ghost and then show new modular temple tileset. First look at both creatures on video below:
-
Sword & Fortune – WIP – Fast creatures
This week we would like to present next two creatures from Sword & Fortune – our upcoming Unity pixel platformer. We named this video “fast creatures” as both Roller and Swamp wolf are moving really fast. Look at them on video below:
-
Sword & Fortune – WIP – Basic creatures
In this WIP we would like to start presentation of Sword & Fortune creatures. Watch video below to see three basic creatures in action.
-
Sword & Fortune – WIP
First WIP update for our upcoming pixel art platformer.
-
Build maintainable games with Phaser 3 – 5: Managing sponsor APIs – part 2
Fifth article in series on building games, that are easy to maintain. This time we will continue on how to manage different sponsor APIs in easy way. last checked with Phaser 3.12.0 – beta 2
-
Build maintainable games with Phaser 3 – 4: Managing sponsor APIs – part 1
Fourth article in series on building games, that are easy to maintain. This time how to manage different sponsor APIs in easy way. last checked with Phaser 3.12.0 – beta 2
-
Build maintainable games with Phaser 3 – 3: User settings
Third article in series on building games, that are easy to maintain. Saving and loading user settings. last checked with Phaser 3.12.0 – beta 2
-
Build maintainable games with Phaser 3 – 2: Adding external config
Second article in series on building games, that are easy to maintain. Adding external config file to modify game without rebuilding source. last checked with Phaser 3.12.0 – beta 2