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  • Build maintainable games with Phaser 3 – 3: User settings

    Third article in series on building games, that are easy to maintain. Saving and loading user settings. last checked with Phaser 3.12.0 – beta 2

    August 25, 2018
  • Build maintainable games with Phaser 3 – 2: Adding external config

    Second article in series on building games, that are easy to maintain. Adding external config file to modify game without rebuilding source. last checked with Phaser 3.12.0 – beta 2

    August 24, 2018
  • Build maintainable games with Phaser 3 – 1: Project setup

    First article in series on building games, that are easy to maintain. last checked with Phaser 3.12.0 – beta 2

    August 22, 2018
  • Phaser 3: Adjust BitmapText to support tint in Canvas rendering mode

    Currently Phaser 3 does not support tint when rendering with Phaser.CANVAS. With Phaser 2 switching to CANVAS often solved problems with specific devices or bowsers and game looked the same. In this tutorial we will add tint feature to BitmapText. last checked with Phaser 3.11.0

    July 22, 2018
  • Phaser 3: Add sprites into font as characters

    In this tutorial I will show you, how to add sprites into font definition as characters and then simply print it along with other text like this: last checked with Phaser  3.11.0

    July 14, 2018
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