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Build maintainable games with Phaser 3 – 1: Project setup
First article in series on building games, that are easy to maintain. last checked with Phaser 3.12.0 – beta 2
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Phaser 3: Adjust BitmapText to support tint in Canvas rendering mode
Currently Phaser 3 does not support tint when rendering with Phaser.CANVAS. With Phaser 2 switching to CANVAS often solved problems with specific devices or bowsers and game looked the same. In this tutorial we will add tint feature to BitmapText. last checked with Phaser 3.11.0
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Phaser 3: Add sprites into font as characters
In this tutorial I will show you, how to add sprites into font definition as characters and then simply print it along with other text like this: last checked with Phaser 3.11.0