Skip to content

SBC Games

HTML5 and mobile games development

  • Home
  • Blog
  • Our Games
  • Contract Games
  • About

Tag: tutorial

Phaser 3: Adjust BitmapText to support tint in Canvas rendering mode

Currently Phaser 3 does not support tint when rendering with Phaser.CANVAS. With Phaser 2 switching to CANVAS often solved problems with specific devices or bowsers and game looked the same. In this tutorial we will add tint feature to BitmapText. last checked with Phaser 3.11.0

Published July 22, 2018
Categorized as BLOG Tagged Phaser3, tutorial

Phaser 3: Add sprites into font as characters

In this tutorial I will show you, how to add sprites into font definition as characters and then simply print it along with other text like this: last checked with Phaser  3.11.0

Published July 14, 2018
Categorized as BLOG Tagged Phaser3, tutorial

Posts navigation

Newer posts Page 1 Page 2
SBC Games
Proudly powered by WordPress.