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Set tint for multiple objects in Unity
Set tint for multiple sprites or UI elements in Unity.
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Setting Tile Palette background color in Unity
Since Unity 2019.3.1f1 Tile Palette window has solid black background like this: It is very inconvenient, especially is some of your tiles are black or very dark. In this tutorial you will learn how to hack Unity editor to make background color changeable.
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Sword & Fortune – WIP – Castle
Latest WIP presents new environment and several new features.
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Sword & Fortune – WIP – Waving foliage shader
In new WIP video from Sword & Fortune we present shader for waving foliage in the wind.
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Batch setting secondary textures in Unity Sprite editor
Unity 2019.2 introduced new feature for adding secondary textures in Sprite editor. If you want to use it in your current project with lot of sprites, it can result into tedious manual work. In this tutorial I will show simple script, that can do all the hard work for you.
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Setting up Unity Lightwave Render Pipeline (LWRP) and 2D Renderer
This short tutorial shows how to set up LWRP and 2D renderer.
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Preserve folders sturcture of Unity local package in Visual Studio
In previous tutorial we created local package for sharing common code between multiple Unity projects. Unfortunately, when this package is displayed in Visual Studio, it is missing original structure of folders. All files are put onto a big pile. In this tutorial we will fix it.
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Share your common code between multiple Unity projects
This tutorial explains how to use Unity’s custom packages to share your common code between multiple Unity projects.
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Sword & Fortune – WIP – Traps
New WIP video bellow shows three new traps – crumbling platforms, falling stalactites and spiked block.
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Sword & Fortune – WIP – Wizard
The newest WIP presents enemy Wizard. It patrols on platform and casts spell when detects palyer.