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  • Unity-like coroutines in Typescript for Phaser

    Unity-like coroutines in Typescript for Phaser

    If you are familiar with Unity, you may be used to work with coroutines. These are special methods whose execution can be suspended at specific points and resumed after a condition is met. They are handy for executing a sequence of steps. In this tutorial I will show code for providing similar functionality in Phaser.…

    January 8, 2025
  • Set tint for multiple objects in Unity

    Set tint for multiple objects in Unity

    Set tint for multiple sprites or UI elements in Unity.

    November 11, 2023
  • Setting Tile Palette background color in Unity

    Since Unity 2019.3.1f1 Tile Palette window has solid black background like this: It is very inconvenient, especially is some of your tiles are black or very dark. In this tutorial you will learn how to hack Unity editor to make background color changeable.

    February 20, 2020
  • Sword & Fortune – WIP – Castle

    Latest WIP presents new environment and several new features.

    February 16, 2020
  • Sword & Fortune – WIP – Waving foliage shader

    In new WIP video from Sword & Fortune we present shader for waving foliage in the wind.

    February 16, 2020
  • Batch setting secondary textures in Unity Sprite editor

     Unity 2019.2 introduced new feature for adding secondary textures in Sprite editor. If you want to use it in your current project with lot of sprites, it can result into tedious manual work. In this tutorial I will show simple script, that can do all the hard work for you.

    August 25, 2019
  • Setting up Unity Lightwave Render Pipeline (LWRP) and 2D Renderer

    This short tutorial shows how to set up LWRP and 2D renderer.

    August 24, 2019
  • Preserve folders sturcture of Unity local package in Visual Studio

     In previous tutorial we created local package for sharing common code between multiple Unity projects. Unfortunately, when this package is displayed in Visual Studio, it is missing original structure of folders. All files are put onto a big pile. In this tutorial we will fix it.

    July 13, 2019
  • Farming 10×10 published in Japan

    July 12, 2019
  • Share your common code between multiple Unity projects

    Share your common code between multiple Unity projects

     This tutorial explains how to use Unity’s custom packages to share your common code between multiple Unity projects.

    July 12, 2019
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